“DeafVerse World One: Duel of the Bots” was built for deaf gamers by deaf game developers in the National Deaf Center for Postsecondary Outcomes. The entire game includes American Sign Language (ASL) and the purpose of the game is to help make the transition from high school lives into adult lives easier through the use of the game.
In the game, the character enters different magical books called DeafVerse to fight rogue bots. You are able to choose your own adventure. Each adventure consists of different scenarios that are applicable to real life. For instance, being in a cinema and they did not have captions what would you do?
If you are a parent or teacher of a deaf high schooler, this can be a beneficial game to play with your high schooler. The game developers believe that each scenario can leave your child with hands-on experience in making difficult decisions in everyday situations. It is very familiar to the user because the scenarios mirror personal deaf experiences.
According to the National Deaf Center, “Deafverse is designed to strengthen deaf teenagers’ self-determination skills and is based on choose-your-own-adventure games, which offer a safe environment to apply critical thinking skills while engaging in problem-based learning by testing a variety of responses to challenges and conflicts.”
The game also comes with vocabulary and activity guides to supplement students’ learning experiences. In fact, a strategy guide can be found here to teach students.
Having played the game, I find it really fun and informative. As well, I can relate to the majority of the scenarios for example: Waking up to a flashing light or vibrating function rather than a sound. In addition, the game has both ASL and captions fully integrated throughout the game.
Throughout the game, you have three choices you make depending on each scenario.